Posts Tagged ‘design’
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Jane McGonigal, Director of Game Research and Development at the Institute for the Future, explores the theory behind massively multiplayer forecasting games and the design principles of her project, Superstruct. He reveals the most interesting insights from the first 10 days of live gameplay on the site.
Stanford University:
http://www.stanford.edu/
Stanford Center for Professional Development:
http://scpd.stanford.edu/
Stanford University Channel on YouTube:
http://www.youtube.com/stanford
Duration : 1:17:42
http://www.youtube.com/watch?v=CynjW68oo_k
Click here to watch Red Steel 2: Video Game Review!
Mega Man 10: Video Game Review – Rob Talbert (8.5/10) S02E20
Today we are going to be checking out the latest installment in the Mega Man series, Mega Man 10. This is the follow-up to the old-school throwback sequel Mega Man 9. This entry in the classic franchise is looking to set a new bar by proving that gameplay is key and that these video games are no cakewalk.
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TAGS: video game review vgr score rating sound design gameplay plot story action yt:quality=high megaman mega man 10 ten protoman dr. light wily retro into creates capcom wiiware playstation network xbox 360 xbla xbox360 Wii PSN UPC 681326850793 video games
Duration : 0:5:46
We take a look at the game design process used for the Apocrypha expansion and how things are shaping up for Dominion
Duration : 0:42:59
http://www.gamasutra.com/php-bin/news_index.php?story=22456
This is the fifth entry in my series of video “lectures,” made in association with Gamasutra and James Portnow, game designer and founder of Divide By Zero games. I can be reached at floydo_animation at yahoo dot com. You can reach James at jportnow at gmail dot com.
Presented by Gamasutra!
Like the intro/outro music? Download the full tracks here!
Penguin Cap
http://www.carbohydrom.net/music/CarboHydroM_-_Penguin_Cap.mp3
Illusional Hop
Download the full album at the artists’ website!
http://www.baddudesmusic.com/
Duration : 0:7:6
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