How to Invent the Future by Playing Online Games: SuperStruct

Jane McGonigal, Director of Game Research and Development at the Institute for the Future, explores the theory behind massively multiplayer forecasting games and the design principles of her project, Superstruct. He reveals the most interesting insights from the first 10 days of live gameplay on the site.

Stanford University:

http://www.stanford.edu/

Stanford Center for Professional Development:

http://scpd.stanford.edu/

Stanford University Channel on YouTube:
http://www.youtube.com/stanford

Duration : 1:17:42


[youtube hPqGKTd9gqQ]

8 Responses to “How to Invent the Future by Playing Online Games: SuperStruct”

  • wegwagvideos:

    I played this game …
    I played this game when it was live in 2008 – and it was an amazing experience. We played the future and thus ‘created’ one. In this way it is parallel to ‘real life’. We each do create our own reality via our beliefs and perceptions. Awesome experience.

  • JSLegoMaster:

    the world will go …
    the world will go under 2012 anyway so dont care about the future, just see you got a gun so you can kill yourself before you die in a brutal, painfull way..

  • austpom333:

    Absolutely …
    Absolutely imposible to predict the future, if everyone could predict the future every one would be sitting on the beach sipping orange juce with the money from the share market. The financial problems are proof we cant predict the future.I don’t know exactley what im going to do tomorrrow. or whats going to happen next year.

  • merdufer:

    you need to change …
    you need to change your expectation… just don’t be too specific and the future is quite predictable.

  • austpom333:

    The future is more …
    The future is more often than not the opposite of what is expected.

  • austpom333:

    Test
    Test

  • fishbone937:

    This sauce is weak
    This sauce is weak

  • fortissimoX:

    ?? she actually …
    ?? she actually says at 21:30 that “investing” more than 20hrs/week is perfectly rational, because games make us happier than real life?
    well, by that analogy, I could say that taking drugs is perfectly rational because it makes you more happy than the real life…
    Perhaps some theoretical game could really be useful, but face the facts, kids mostly waste (not invest) their time on violent and similar games…
    It seems that game lobby is really strong when she talks like this on Stanford.

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